This requires 2 claws, so no Stormshield ( weapon block is inactive while moving, so DR is required if I ever want to run past monsters without dying and be able to handle a handful of monsters at once without Mind Blasting).20% Chance To Cast Level 15 Chilling Armor when Struckįortitude is not only a nearly-ubiquitous recommendation for Mercenary armor, it's also found in many Best in Slot (BiS) armor recommendations for several melee DPS builds. I don’t want to bother with the first charge since everything is usually dead by the time the Meteor lands and I don’t have the skill points to invest in it anyways. Phoenix strike is only viable to me if i can use Dragon Claw to consume charges 2 and 3 at once ( fantastic change ). I won’t play it at all if I have to recast Fade after every fight when using Treachery. ![]() String of Ears and a level 28 Fade is enough DR for me to not feel like MA is entirely too squishy with a dual claw setup. I am a very casual player (high play times, just really hate magic finding ), having 2-3 HR in gear at the end of the season is all I will ever achieve so I don’t test with gear that takes HR to make or obtain. This might seem trivial, but it means the difference of having a very fun and viable dual claw MA Phoenix Strike setup and just going back to a riftsin. The proc of Treachery is overwriting a higher skill hard cast of fade. ![]() Before I get into this specific thing, I would like to say I have found the changes to MA to be functional and fun, just needs some help in visual ques in how many charges are built up since they are hidden by monsters most of the time.
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